Ritual Cuts Zine bundle

$20.00

This digital only bundle comprises The Shattermage, Gangs, crews & criminals and Microbia zines.

The Shattermage

A new class for 5e, the Shattermage. Not your normal homebrew class, the Shattermage approaches character creation with a different idea, and in this book, you get optional progressions that amount to over 300 different unique builds depending on the choices you make.

The Shattermage is mechanically about controlling the battlefield using your reactions, but it's in its various exponentially disastrous afflictions that you will find the depth of this class. It's great for experienced players who want a challenge strategically on the field, but also this Zine comes with a lot of roleplay paths.

What's in this Zine

It is a 28 page .pdf and includes

  • The ShatterMage Class

  • 1 subclass tree (with different paths to take)

  • 2 optional progression options

  • 1 mini adventure with NPCs, a map and encounters

  • 2 magic items

Gangs, Crews & Criminals

Gangs, Crews and Criminal is a zine with various generators for quick yet deep henchmen, criminal organizations and bosses.  

Oftentimes henchmen are discarded as quick canon fodder for players. I feel they could present enticing and engaging encounters that may have the chance to develop into fully fledged quests and memorable NPCs.  With this book, I present options to create your own gang, from a small corner crew to a fully fledged organization, alongside a Boss generator and ways to give meaning, history and reason to why they where there in the first place.

What's in this Zine

It is a .zip file containing a 40 page .pdf and 4 mp3s. It includes

  • An organization generator

  • A Boss and Lieutenant generator

  • A solo game to create your crime org's history

  • A quick reference henchmen chart

  • Sample Gangs and crews

  • System Agnostic Organization 'character sheet'

  • A 5e appendix with 5 subclasses, backgrounds and more

Microbia

Having dabbled in fermenting in another life, creating kim chi, hot sauces, vinegars and helping a friend out with his brewery, I've always thought that the transformation process of foods into new concoctions is fascinating, and doubly so when thinking of it in context within magic and fantasy settings.

This is an ode to fermentation and also a zine filled with adventure hooks, macguffins, items and ideas you can drop in your campaigns. This is our biggest book yet, coming in at 60 pages!

What's in this Zine

It is a 60 page .pdf and includes

System Agnostic Section : 

  • Microbial and fermentation inspired Hexes to drop into your game

  • Magical Fermentation section

  • Magical Bacteria

  • Potion Generator

  • Benefits Generator

  • Adventure hooks

  • Fantasy recipes and items!

5e appendix

  • A new spell type with new spells : Microbia!

  • Fermentation guide with existing 5th edition spells

  • Kombuchar, a new lineage for 5th edition

  • Microbian Ghosts, a new monster for 5th edition

Add To Cart

This digital only bundle comprises The Shattermage, Gangs, crews & criminals and Microbia zines.

The Shattermage

A new class for 5e, the Shattermage. Not your normal homebrew class, the Shattermage approaches character creation with a different idea, and in this book, you get optional progressions that amount to over 300 different unique builds depending on the choices you make.

The Shattermage is mechanically about controlling the battlefield using your reactions, but it's in its various exponentially disastrous afflictions that you will find the depth of this class. It's great for experienced players who want a challenge strategically on the field, but also this Zine comes with a lot of roleplay paths.

What's in this Zine

It is a 28 page .pdf and includes

  • The ShatterMage Class

  • 1 subclass tree (with different paths to take)

  • 2 optional progression options

  • 1 mini adventure with NPCs, a map and encounters

  • 2 magic items

Gangs, Crews & Criminals

Gangs, Crews and Criminal is a zine with various generators for quick yet deep henchmen, criminal organizations and bosses.  

Oftentimes henchmen are discarded as quick canon fodder for players. I feel they could present enticing and engaging encounters that may have the chance to develop into fully fledged quests and memorable NPCs.  With this book, I present options to create your own gang, from a small corner crew to a fully fledged organization, alongside a Boss generator and ways to give meaning, history and reason to why they where there in the first place.

What's in this Zine

It is a .zip file containing a 40 page .pdf and 4 mp3s. It includes

  • An organization generator

  • A Boss and Lieutenant generator

  • A solo game to create your crime org's history

  • A quick reference henchmen chart

  • Sample Gangs and crews

  • System Agnostic Organization 'character sheet'

  • A 5e appendix with 5 subclasses, backgrounds and more

Microbia

Having dabbled in fermenting in another life, creating kim chi, hot sauces, vinegars and helping a friend out with his brewery, I've always thought that the transformation process of foods into new concoctions is fascinating, and doubly so when thinking of it in context within magic and fantasy settings.

This is an ode to fermentation and also a zine filled with adventure hooks, macguffins, items and ideas you can drop in your campaigns. This is our biggest book yet, coming in at 60 pages!

What's in this Zine

It is a 60 page .pdf and includes

System Agnostic Section : 

  • Microbial and fermentation inspired Hexes to drop into your game

  • Magical Fermentation section

  • Magical Bacteria

  • Potion Generator

  • Benefits Generator

  • Adventure hooks

  • Fantasy recipes and items!

5e appendix

  • A new spell type with new spells : Microbia!

  • Fermentation guide with existing 5th edition spells

  • Kombuchar, a new lineage for 5th edition

  • Microbian Ghosts, a new monster for 5th edition

This digital only bundle comprises The Shattermage, Gangs, crews & criminals and Microbia zines.

The Shattermage

A new class for 5e, the Shattermage. Not your normal homebrew class, the Shattermage approaches character creation with a different idea, and in this book, you get optional progressions that amount to over 300 different unique builds depending on the choices you make.

The Shattermage is mechanically about controlling the battlefield using your reactions, but it's in its various exponentially disastrous afflictions that you will find the depth of this class. It's great for experienced players who want a challenge strategically on the field, but also this Zine comes with a lot of roleplay paths.

What's in this Zine

It is a 28 page .pdf and includes

  • The ShatterMage Class

  • 1 subclass tree (with different paths to take)

  • 2 optional progression options

  • 1 mini adventure with NPCs, a map and encounters

  • 2 magic items

Gangs, Crews & Criminals

Gangs, Crews and Criminal is a zine with various generators for quick yet deep henchmen, criminal organizations and bosses.  

Oftentimes henchmen are discarded as quick canon fodder for players. I feel they could present enticing and engaging encounters that may have the chance to develop into fully fledged quests and memorable NPCs.  With this book, I present options to create your own gang, from a small corner crew to a fully fledged organization, alongside a Boss generator and ways to give meaning, history and reason to why they where there in the first place.

What's in this Zine

It is a .zip file containing a 40 page .pdf and 4 mp3s. It includes

  • An organization generator

  • A Boss and Lieutenant generator

  • A solo game to create your crime org's history

  • A quick reference henchmen chart

  • Sample Gangs and crews

  • System Agnostic Organization 'character sheet'

  • A 5e appendix with 5 subclasses, backgrounds and more

Microbia

Having dabbled in fermenting in another life, creating kim chi, hot sauces, vinegars and helping a friend out with his brewery, I've always thought that the transformation process of foods into new concoctions is fascinating, and doubly so when thinking of it in context within magic and fantasy settings.

This is an ode to fermentation and also a zine filled with adventure hooks, macguffins, items and ideas you can drop in your campaigns. This is our biggest book yet, coming in at 60 pages!

What's in this Zine

It is a 60 page .pdf and includes

System Agnostic Section : 

  • Microbial and fermentation inspired Hexes to drop into your game

  • Magical Fermentation section

  • Magical Bacteria

  • Potion Generator

  • Benefits Generator

  • Adventure hooks

  • Fantasy recipes and items!

5e appendix

  • A new spell type with new spells : Microbia!

  • Fermentation guide with existing 5th edition spells

  • Kombuchar, a new lineage for 5th edition

  • Microbian Ghosts, a new monster for 5th edition